if GlobalObjManager:verifyObjectId(GetPrimitiveParameter(0)) then
   if GenericDataTable.new(GetPrimitiveParameter(0), gObjectDataTableID["Business Award Info"], "Business Award Info"):GetProperty(GenericDataTable.BusinessAwardTable["Lot Name"]) == nil then
      nGameState.SetProperty("luaBusinessAwardLotName", "Lot Name")
   else
      nGameState.SetProperty("luaBusinessAwardLotName", GenericDataTable.new(GetPrimitiveParameter(0), gObjectDataTableID["Business Award Info"], "Business Award Info"):GetProperty(GenericDataTable.BusinessAwardTable["Lot Name"]))
   end
   if GenericDataTable.new(GetPrimitiveParameter(0), gObjectDataTableID["Business Award Info"], "Business Award Info"):GetProperty(GenericDataTable.BusinessAwardTable["Owner Name"]) == nil then
      nGameState.SetProperty("luaBusinessAwardOwnerName", "Owner Name")
   else
      nGameState.SetProperty("luaBusinessAwardOwnerName", GenericDataTable.new(GetPrimitiveParameter(0), gObjectDataTableID["Business Award Info"], "Business Award Info"):GetProperty(GenericDataTable.BusinessAwardTable["Owner Name"]))
   end
   SetScriptReturnValue(true)
else
   SetScriptReturnValue(false)
end
return 

